Create menu > Sets > Quick Select Set, name it "Body" and choose. In the Eleven Rig, Select all 18 main body controls: head, neck, shoulders, IK elbows, IK wrists, chest, torso 1 and 2, hip, root, knees, feet, master (teardrop shape).Ģ. How do I make it easier to select all the joints I need to keyframe?ġ. (b) Create > Sets > Quick Select Set, name it, choose. (a) Select all parts you want included (like all the joints in a rig, so they can be easily keyframed all at once). To add a Selection Set: A button that select multiple objects
HYPERSHADE MAYA 2016 TUTORIAL WINDOWS
To add a tool from a menu: Hold + and LeftClick on a menu item to add it to your open shelf.įor modeling try adding tools missing from the Modeling Toolkit panel, like Mesh > Fill Hole, EditMesh > Collapse and Merge, MeshTools > Create Poly and Mesh Display > Reverse, Soften Edge and Harden Edge.įor animation try adding the Windows > Animation > Graph Editor and Shape Editor to your shelf.ģ. Type select -hi into the Melscript field in the lower left corner of Maya, select the text and MiddleMouse drag it into your shelf to make it a buttonĢ.
HYPERSHADE MAYA 2016 TUTORIAL CODE
To make a button for a line of code: type the code into the Mel Scripting bar (lower left), LeftClickDrag to highlight-select it, and MiddleMouse drag to the new shelf.įor example: select -hi, which allows us to select a parent and run a script to auto-select all its children:
There are 3 main ways we add buttons for our shelf:ġ. Make a Custom Shelf: Far left of Shelves, hit gear icon to make a new shelf, "MyShelf." Create a Custom Shelf and load it wit your tools!: How do I put all my favorite tools in one place?Ī.
Any objects placed in that folder will display as wireframe. RightClick to choose Attributes.ĭrawing Override Options > click Enable Overrides and turn off Shading. Create a new Display Layer named Rig_Controls. How do I set those meshes to appear as wireframe in the viewport?Ī. I want to use volumes instead of circles for my control rig. To fix these Target pivots, move them back to world center as close to perfect as you can, Freeze Transforms, move back to desired location, and on the original head delete and re-apply BlendShape and skinning. If their Tranforms were Frozen in these new locations they lose relative positon and mess with Blend location. Blendshape Targets should all be copies of the original head, moved to the side (so there is a non-zero X-position). If I animate my character to a new location, why does my entire head move to scene center when I use a BlendShape?Ī2. If that is not the issue, make sure the head's face and skull vertices are fully weight-painted to the Head joint. If it is not, return to frame 1 (Bind Pose), set all Blend dials to 0, Edit > Delete by Type > History to delete nodes, apply Blendshape again and the skinning after so it is on top. Be sure the BlendShape Input node is above the Skinning node in the ChannelBox history. Why does my face appear warped when I use a BlendShape?Ī1. Select the object you want to be the Child, + select the object you want as Parent, then hit. How do I build a HIERARCHY, to make one object (the "child") follow the Transforms of another (the parent)?Ī. In the Graph Editor, select the keys you want to move back to whole-frames and go to Edit > Snap in the Graph Editor menu. I used the Graph Editor to change my animation timing, and now I have Keyframes in between whole frames. NOTE: the pasted keyframes will start at the location of the time scrubber bar, so set it to the time you want to start. Select target object, tracks, Graph Editor menu Edit > Paste.
Select one or more objects, and then in the Windows > Animation Editor > Graph Editor select one or more tracks, select a set of keyframes, and in the Graph Editor menu choose Curves > Post Infinity > Cycle (turn off loop: Curves > Post Infinity > Constant) Hit to move the pivot to bottom-center, and DoubleClick Move tool to set Axis from World to Object. To delete or copy a keyframe in the Timeline, select the space directly after the red line and RightClick. Hit & arrow keys to move through a selected hierarchy. Hit to jump between keyframes on selected object. To move a keyframe, hold to select it or select around it.